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3D Digital Game Art & Design

The Gaming Industry globally is bigger than the Film or Television Industry worldwide.
A Career in Gaming is considered as one of the trending choice of the new generation.

FEATURES:

  • Learn and demonstrate storytelling for Games by creating a Game Design Document (GDD)
  • Understand Game Mechanics, role of Game Characters & the process & practices of Game Level
    designing
  • Understand and Utilize the Game production pipeline and workflow between Blender, Zbrush, Substance
    Painter & Unreal Engine.
  • Produce Concept design for Game Characters and Environments (Game levels).
  • Model & digitally sculpt 3D Game Characters using Blender and Zbrush
  • Using modern texturing workflows, Create Game Asset Textures with Substance Painter.
  • Learn & create the process of Rigging & Animation of Game Assets and Characters
  • Learn the process of Character setup in Unreal Game Engine
  • Learn and demonstrate storytelling for Games by creating a Game Design Document (GDD)
  • Understand Game Mechanics, role of Game Characters & the process & practices of Game Level designing
  • Understand and Utilize the Game production pipeline and workflow between Blender, Zbrush, Substance Painter & Unreal Engine.
  • Produce Concept design for Game Characters and Environments (Game levels).
  • Model & digitally sculpt 3D Game Characters using Blender and Zbrush
  • Using modern texturing workflows, Create Game Asset Textures with Substance Painter.
  • Learn & create the process of Rigging & Animation of Game Assets and Characters
  • Learn the process of Character setup in Unreal Game Engine
Term 1 : Game Art & Design Fundamentals Preferred Training Tools Theory hours Lab hours Total hours Additional Practice hours
Introduction to Game Production Process 4 0 4 4
Art for Games Adobe Photoshop / Gimp / Krita 8 16 24 8
Light, Color & Perspective Fundamentals Adobe Photoshop / Gimp / Krita 8 8 16 8
Game & Stories Adobe Photoshop / Gimp / Krita 4 8 12 4
Game Design Documentation Nuclino 4 8 12 8
Designing Game Characters Adobe Photoshop / Gimp / Krita 8 16 24 12
Game Mechanics Adobe Photoshop / Gimp / Krita 8 16 24 8
Concept Design for Game Character Adobe Photoshop / Gimp / Krita 8 12 20 8
Game Level Design - Process & Practices  iClone 8 16 24 12
Concept Design for Game Environment Adobe Photoshop / Gimp / Krita 8 8 16 8
Introduction to Game Engine Unreal Engine 4 4 8 8
Game Concept Art Portfolio Project 2 0 2 14
Total 74 112 186 102 74 112 186 102
  • Understand the Blender Interface, Properties Panel and Navigation inside
    the open source software
  • Learn to Create high-polygon 3D Game Asset Model in Blender
  • Learn Retopology techniques in Blender to create a low-polu version of your high-poly object
  • Learn to Assign material in Substance Painter based on a Color ID map created in Blender 3D, Bake Normal and Ambient Occlusion maps in Blender 3D and Substance Painter, finally import your Blender 3D models into Unreal Engine.
  • Learn and utilize to Create 3D Game Character Model in Blender
  • Create an efficient, unified UV map of the Game Character, using texturing tools to create the Character’s clothes, sculpt tools to create high resolution hair of the Character. Then you learn to bake a normal map in
  • Blender and apply the textures to the Game Character model.
  • Understand and utilize how to create a complete rig of a Game character from the ground up.
  • Learn to use Grease Pencil tools to animate both a 2D face and a 3D body at the same time. Using this technique, you will create the character’s Idle, Run and Jump animations, ready to be used in Unreal Engine.
  • Learn to set-up the Character in Unreal Game Engine, besides how to apply third -party animations onto our character.
  • Create a 3D Game Art Portfolio
Term 2 : 3D Game Asset Creation andPreferred Training ToolsTheory hoursLab hoursTotal hoursAdditional Practice hours
Introduction to Blender Blender 4 4 8 12 44812
Game Asset Modeling Blender 8 12 20 16 8122016
Retopology of Game Asset Blender 8 16 24 16 8162416
Texturing of Game Asset Substance Painter & Unreal
Engine
8162416
Game Character ModelingBlender12122412
UV Mapping, Texturing & SculptingBlender12122416
Game Character RiggingBlender16163216
Game Character AnimationBlender12122412
Character Setup in Game EngineUnreal Engine8122012
3D Game Art PortfolioProject20214
 Total90112202114

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