Term 1 : Game Art & Design Fundamentals |
Preferred Training Tools |
Theory hours |
Lab hours |
Total hours |
Additional Practice hours |
Introduction to Game Production Process |
|
4 |
0 |
4 |
4 |
Art for Games |
Adobe Photoshop / Gimp / Krita |
8 |
16 |
24 |
8 |
Light, Color & Perspective Fundamentals |
Adobe Photoshop / Gimp / Krita |
8 |
8 |
16 |
8 |
Game & Stories |
Adobe Photoshop / Gimp / Krita |
4 |
8 |
12 |
4 |
Game Design Documentation |
Nuclino |
4 |
8 |
12 |
8 |
Designing Game Characters |
Adobe Photoshop / Gimp / Krita |
8 |
16 |
24 |
12 |
Game Mechanics |
Adobe Photoshop / Gimp / Krita |
8 |
16 |
24 |
8 |
Concept Design for Game Character |
Adobe Photoshop / Gimp / Krita |
8 |
12 |
20 |
8 |
Game Level Design - Process & Practices |
iClone |
8 |
16 |
24 |
12 |
Concept Design for Game Environment |
Adobe Photoshop / Gimp / Krita |
8 |
8 |
16 |
8 |
Introduction to Game Engine |
Unreal Engine |
4 |
4 |
8 |
8 |
Game Concept Art Portfolio |
Project |
2 |
0 |
2 |
14 |
Total 74 112 186 102 |
|
74 |
112 |
186 |
102 |