In this Premium Career program, you will get insight in both the technical and artistic aspects of the Animation, Games & VFX industry. Through traditional art and design theory, you gain the necessary knowledge to proceed with modern digital tools used in the industry.


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      COURSE
      DETAILS:

      In this program, you have the option to specialize within different fields of Animation, Games and VFX. The Program will impart creative and practical skills within 3D Game Art, Animation and Visual Effects (VFX) for various types of production. For example, Animation Feature Film, Animated TV Series, VR Experiences, Games or Visualizations, Visual Effects for Films, Television & Commercials.

      The Program addresses both the needs for different segments of productions in Animation, Gaming & Visual Effects and also broadens the job opportunity for the graduates of this program.

      FEATURES:

      COURSE CONTENT

      • Industry endorsed Curriculum
      • Video Tutorials showcasing Studio Approach
      • Practical Assignment driven Training

      COURSE DELIVERY

      • Master-classes by Industry Experts
      • Delivered by Industry Experience Faculties

      EXPERT MENTORING

      • Portfolio Development mentored by Industry expert
      • Online Platform For mentoring Students

      3DRT
      Abbrevations :
      Below are the indications to interpret course structures with respective Mandatory /non-mandatory points

      Theory Hours:

      • Theory Hours are Mandatory to be delivered as per the program and will be tracked in Aptrack

      LAB Hours:

      • LAB Hours are Mandatory to be delivered as per the program and will be tracked in Aptrack

      Practical Hours :

      •  Practical Hours are NOT mandatory for program delivery and will not be considered under Aptrack for tracking and program duration
      • Practical Hours to be communicated as suggested additional practice sessions to strengthen students learning
      • These Hours can be practiced by the student either at the centre by prior booking the LAB or another appropriate
        venue as convenient to the student

      Note: Course monitoring will be limited to Theory hours and Lab hours sessions only

      Term

      The students will learn to appreciate art for animation, animation process, understand basics of animation, and convey their ideas through drawing. The student will have the skills of a Pre-Production artist with the complete technicalknow-how of the animation pre- production process.

      • Basic Shapes & Sketching Techniques
      • Anatomy Drawing
      • Body Language & Expressions
      • Lights, Colours & Perspectives
      • Digital Painting
      • Animation Concepts
      • Concept Design, Development & Storytelling Techniques
      • Scriptwriting for Animation Character Design & Development
      • Acting & Voice Characterisation
      • Concept Art & Inspirational Sketches
      • Visual Scripting with Film Language
      • Storyboarding for Animatics
      • Editing for Animatics
      • Principles of Animation
      • Timing for Animation
      • Pre-production Portfolio
      • Fundamentals of VFX & 3D Basics
      • Digital Modeling with Maya
      • Digital Sculpting
      • Texturing 3D Models with Maya
      • Lighting Models with Maya
      • Rigging 3D Models with Maya
      • 3D Character Animation & Rotomation
      • Particle & Dynamics
      • FX & Simulation
      • Matchmoving & Camera Tracking
      • Working with Arnold Renderer
      • 3D Design Portfolio with Specialisation (Choose 1 Elective)
      • Introduction to Unity Game Engine
      • Asset & Environment Modeling
      • 3D Texturing for Games
      • Lighting & Rendering for Games
      • Unity Game Engine Workflow 3D Game Portfolio
      • VFX Filmmaking – Pre to Post-production
      • Layer-based Compositing
      • Pre-visualisation & VFX Video Shoot
      • Introduction to Nuke Rotoscopy using Silhouette
      • Roto and RotoPaint
      • Wire Removal
      • Colour Correction
      • Green/Blue Screen
      • Matchmoving Techniques
      • Matte Painting
      • Time Remapping & Bounding Boxes
      • Channel & Multi-passes
      • Advanced Compositing Tools
      • FX with Houdini Z-Depth & Multi-pass Compositing
      • Digital Portfolio Development